![]() Hardly any graphics engine (both now and then) would fit these three requirements. Also, we needed a technology tailored to World of Tanks. ![]() In our case, it called for a solution that would support the latest technological advancements while having enough capacity to let us advance graphics in tandem with it. Much like we all do in a battle, we needed to plan a few steps ahead. Simply tweaking the original engine to improve the game’s looks just wouldn’t cut it: technology evolved rapidly, and the BigWorld client engine simply couldn’t keep up. We wanted to give the game a modern look, while also ensuring you can enjoy it on your rig. It all began from our desire to bring the game’s visuals to modern standards, and was continuously fueled by three things: your feedback, technological progress, and performance optimization. This impressive revamp has been over four years in the making. One of the biggest newsbeats at this year’s WG Fest was the announcement of Update 1.0, which is less than three months away! Slated to hit production servers in March, it reimagines the game with a new graphics engine and over 25 ultra-realistic maps.
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